Navigation: Features // Emergent Styles // Oddballs // Prints
Jump to: Palette // Theme // Structure // Story // Reality // Anchor // Paralysis // Flying // Corrupt // Disconnection // Clarity // Pure Minimal
Palette
Color was a hugely important part of this project. Every color palette was hand picked, taking inspiration from old scifi art, comics, and posters. Some palettes were made from things around me. For example, the color palette ‘Kyra’ was sampled from a picture of my 13 year old leopard gecko, Kyra.
As described below, the themes Experimental and Hemispheres combine color palettes together. In this case, color palette name is the combination of said two color palettes. This results in many 1of1 color palettes. Placing those special palettes aside, most palettes had an equal chance of being selected, with the exception of Noir, Lore, Primary, and Kyra. Lore ended up being the least common non-combined palette, with only 18 Dreams (2.57%). Rust was the most common, with 69 Dreams, but these odds are similar to other single palettes.


Theme
Theme describes the method of coloring used. Standard is the most common theme, with a 442 Dreams (63.14%) colored in this fashion. This method creates an organized arrangement of multiple colors.


Minimal selects only two colors from a random palette. This was a relatively rare trait, with only 65 Minimal Dreams (9.29%)


Classic is reserved for Dreams using the palette Noir. These are pure black and white dreams. There are only 19 Classic Dreams (2.71%)


Madness uses a rather wild method of selecting color. Colors are cycled through, creating patch-like patterns. Exactly 10% of Dreams have this trait (70).


Experimental takes two color palettes, and uses them selectively throughout the piece. This was a rather fun trait, creating many 1of1 palettes. There are 91 Experimental Dreams (13%).


Hemispheres is a special case of Experimental, where Noir (black and white) is chosen as one of the two palettes. This ended up being the most rare theme, with only 6 Hemispheres in existence.


Structure
Both Structure and Story have a large effect on the overall shapes and forms. Structure is mostly responsible for the pattern style.
Stripes is the most common, and original Structure. Stripes was given its named by the characteristic stripes that it creates. 60.29% of Dreams are Stripes (422/700).


Complex follows a randomly generated rule-set, and therefore, can take on multiple forms. 29.57% (207) Dreams are Complex.


Maze is the least common structure, with only 71 Mazes (10.14%). Maze Structure creates characteristically maze-like structures.


Story
Story drives how the patterns change throughout each Dream.
Chaotic is the most common Story, with 451 Chaotic Dreams (64.43%). Chaotic Dreams tend to form groupings of textures.


Sporadic is the middle-ground Story, with 30.14% of Dreams having Sporadic stories (30.14%). Sporadic Dreams can create varying effects, but usually are identified by the spot like changes in textures.


Repetitive is the least common Story, with only 38 Repetitive Dreams (5.43%). Repetitive creates repeating patterns.


Reality
Reality is a measure of distortion. It is a continuous value, ranging from Locked to Lost, with intermediate steps Slipping and Fleeting. The most common level of Reality is Fleeting, with 55.14% of Dreams having a Fleeting grip on Reality. The least common is Locked, with only 20 Locked Dreams. My personal favorite form of Reality is Lost. I love its extreme features.


Anchor
Anchor is a measure of the largest shape in each iteration of Dreams. It is a continuous value, measured with levels of the ocean, ranging from Shallows to Floor, with intermediate steps of Open and Abyss. Open is the most common Anchor point, with 272 Open Dreams (38.86%). Floor is the least common, with only 26 Dreams going that deep (3.71%).


Paralysis
Paralysis is a True/False trait, which, when true, locks up the Dream into a broken and rigid state. 47 Dreams are paralyzed (6.71%)


Flying
Flying is a True/False trait. When Flying, Dreams becomes extra detailed. Flying is a rare trait, with only 14 Flying dreams (2%)


Corrupt
Corrupt is a True/False trait. Corrupt Dreams use all color palettes in groupings throughout the piece. When Corrupt is True, Palette and Theme become UNKNOWN. There are only 7 Corrupt Dreams (1%).


Disconnection
Disconnection is a True/False trait, that is true when other traits combine in a specific manner. It is meant to capture the most chaotic Dreams. Disconnection is true when Theme is Madness, Story is Chaotic, Structure is Complex, Reality is Lost, and Paralysis is False. Only 5 Disconnected Dreams exist (0.71%)


Clarity
Clarity is the opposite of Disconnection, and is meant to capture the most calm Dreams. Clarity is True when Reality is Locked, Theme is Standard, Paralysis is False, and Story is not Repetitive. There are 11 Dreams with Clarity (1.57%)


Pure Minimal
Pure Minimal is the most rare trait (excluding 1of1 combined color palettes), with only 4 Pure Minimal Dreams (0.57%). Pure Minimals occur when Reality is Locked and Theme is either Classic or Minimal.

